Bumps in the Night

I. Overview

Genre: Requiem
Location: Lee County
VST Contact: Shane Gaillard, US2003071879
VST Email: fmrequiemst@gmail.com

Action – 4 (often present)
Darkness – 3 (usually present)
Drama – 4 (often present)
Intrigue – 2 (sometimes present)
Mystery – 3 (usually present)

II. Venue History

The Domain was brought about late in the 1940's. Before then there was not much of a vampiric presence. When the first Prince, Dietrich Eckhart, established his domain, all went well for a couple decades. Then, during the eighties, the first uprising occurred. It was quelled, but it still shook up the city's leadership, and all became elusive and secretive. During the nineties, another uprising did nothing to help this mentality. After the second uprising, the dark and enigmatic nature of the prince, seneschal and primogen council became palpable.

In 2007, Dietch Eckhart held a set of challenges to choose the next Prince. After several weeks of trials, Tod Gray of the Circle of the Crone was chosen as the next Prince.

III. Setting

The city of Fort Myers is a very informal court where members of the city visit with each other at gatherings regularly.

The presence of ghosts and spirits are regular in the area and often tie back to the city history and the Indian tribes that once lived here.

Two notable locations in the area are Sanibel Island, which is maintained as the independent property of Chase de Montbard of the Carthin Movement, and the Circus of the Night in North Cape Coral which is owned by Prince Tod Gray and his coterie.

IV. Mood

The mood of the venue is one of struggle.

As the city's vampire population continues to swell, resources of the city grow scarce and begin to be fought over.

On a nightly basis, players will struggle in the attempt to fulfill their basic needs and to further their own agendas, but everyone will find their efforts are fraught with resistance and hardship. How much are you willing to work, fight, or bleed for your needs and dreams?

V. Court Territories

Bonita Springs
Cape Coral
Downtown Fort Myers
Fort Myers Beach
Lehigh Acres
North Fort Myers
Pine Island
Sanibel Island

VI. Player Information

Restrictions: All characters must be built using the most recently approved version of the Camarilla's rules addendum. Please keep in mind that all character concepts and ideas need to be cleared with the VST before proceeding to create a character. The VST reserves the right to close off certain concepts and areas of creation depending on the current state of the game, as well as imposing certain extra limitations or requirements beyond what is listed in the most current addendums. The intent here is to make a diverse and exciting game, while still remaining true to genre and to the worldwide chronicle. Further, all characters should be tailored towards helping to expand the venue's mood, as well as fitting within the theme of the venue. The VST reserves the right to deny any character from admission into the game due to it conflicting or detracting from the theme and mood of the venue. Also, all experience expenditures must be cleared with the VST and be put on file with the VST. Should any discrepancies arise between the player's copy of the character and the VST's copy of the character, it will be the VST's copy that governs.

Travel Information: Travel to the area is typically easy thanks to quick and easy car travel, as well as trains and airline flights. However, visiting players are encouraged to contact the VST at least 48 hours prior to the game to assure their characters will be able to locate and gain entrance into any gatherings that might be occurring. This is not done to discourage visiting players, who we strongly encourage to come. Instead, the VST is committed to trying to keep strong continuity in the game and so certain games may not be well suited for visiting characters. Please keep in mind that visiting characters should be tailored to help add to the theme and mood of the venue. Visiting players failing to notify the VST prior to arrival may be asked to play a secondary area or avoid certain plot elements.

Proxy Rules: Proxy rules are outlined by the Camarilla addendum. Please understand that proxies very rarely add to a game and often result in improper play of a character. As such, any and all proxies will require an extensive write up on the PC's goals and motives, as well as a copy of the character sheet, background, and proof of MC. Also, a proxy should be sent for approval to the VST at least three days prior to the start of the proxy. This is to give the VST proper time to review the sheet and motivations. Failure to do so may cause the proxy to be denied. It is understood that some events might cause a last minute proxy, such proxies will be considered on a case by case basis.

Check-in Rules: All players attending must have a copy of their character sheet in order to play. All players must either have the VST check-in an item card for all possessions they wish to take into play, or the items must be listed on the character sheet. All players should have a copy of their updated experience log. Visiting players must also provide their direct storyteller contact information. If possible, visiting players are also encouraged to have their direct ST sign their character sheet prior to play.

Out of Body: Players using an effect that allows them to leave their body or be in more than one place at a time during game must declare to the VST the location of their body, which must be within the area covered by the VSS. This requirement is to prevent situations of players wishing to take actions against the person but unable to due to the VST not having jurisdiction over the area the body is in. At VST discretion, such powers may be done during downtimes with the body outside the area, but requires contact information of the storyteller in charge of the area the body is in.

Blood Challenges: At check in all players will make a draw using Attribute + Skill. The player starts at 4 blood and for each success gained, the character gains 3 more blood. They then add to this the number equal to their Haven Location + Herd. Starting rituals are then subtracted. Any blood over their max is then lost unless the player requests to give the extra to another character.

If the player fails the challenge, they start with 4 blood before rituals unless they run a feeding scene with the VST or designated narrator.

Challenges: All challenges will follow the rules as clarified by the latest Camarilla rules addendum. Players are free to throw challenges with each other without the VST if all players involved agree. The exception is in the case of combat and/or in any situation that will result in the death of a character. The VST, or a designated narrator, must be present and give permission before any combat or killing blows begin.

Experience Guidelines: Players will typically receive four experience points for each game. The VST may award fewer points to players who show up very late to game, who don't stay in character for extended periods of the game, or for a host of other possible reasons. The VST will also regularly award one extra experience point as a reward to players for exceptional role play, contributing greatly to the night's game (often by being the host and having minor advance preparations), for surviving a particularly dangerous scene, or for a host of other possible reasons. The decision to award less or more than 4 experience points is solely in the discretion of the VST.

Narrator and Lead Storyteller Empowerment in Mass Combat Scenes: Mass combat, because of its easy opportunity to escalate into sessions of challenges that tie up characters for long periods of time, will be carefully monitored. The Storyteller on scene may pull a combat out of the main gaming area and into one of any number of side rooms. The Storyteller on scene or designated Combat ST is empowered to determine when and how other characters are allowed to enter such combats. If any players argue or otherwise disrupt the flow of combat rounds with idle discussion, the Storyteller on scene or Designated Combat ST has the power to declare the player's character has been removed from the combat, and the Venue Lead Storyteller has the option to declare that the player's character has been killed during the combat without reference to test, challenge or other game mechanics. The ST Lead or Venue Lead also has the right to script events in combat scenes to ensure that the events do not negatively impact the larger setting.